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Painting this symbol in a Region will cut the current Toxic Fog levels in half, buying you precious time to leave before it can thicken again. This allows for a short period to rest and refuel before the Ward disperses and the chase resumes.ĭispel Fog: Once per game, the Survivor can force the encroaching Fog back with this powerful Glyph. Ward: So long as the Survivor remains within the protective limits of this Glyph, the Darkwalker is blind to them. Lure: Can be used to draw the Darkwalker to the marked location switching its focus off of the Survivor for a set time frame, or until it reaches the symbol and destroys it. There are three Glyphs at your disposal, each with a different use: Glyphs are only effective if they share the same location as the Survivor, so attempts to Lure the Darkwalker into a nearby interior, Cave, or adjacent Region won’t be effective. Glyphs can be used to combat the Darkwalker and Toxic Fog, but are limited by your supply of Glyph Spray Paint. Be aware that Toxic Fog will not disperse, and revisiting Regions at a later time will not reduce the Fog progression in that area. Regions saturate in real time and each at a different rate based on their size.
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Initially the Fog will only hinder your sight, but in high enough concentration, wildlife will begin to die, food will spoil, and eventually the Survivor will rapidly lose Condition. When the Darkwalker follows the Survivor into a Region, it will start spreading a harmful Fog. Immediate proximity to the Darkwalker can be enough to cause Condition loss as well. If it draws near the Survivor, they will gain the “Anxiety” Affliction, which can progress to “Fear” at shorter distances. Though it cannot be seen, the Darkwalker’s approach can be heard. This entity will move directly toward you at all times. You’ll find yourself rewarded with a brand new Feat and Badge for collecting Diary pages, as well as an additional Badge and Custom Survival modifier for surviving a set amount of play time.Īfter going unnoticed for a short time, the Darkwalker will set its sights on the Survivor, relentlessly chasing them until it catches its prey. Players are encouraged to challenge themselves to push the limits of how long they can live, as well as accomplish the difficult task of collecting all 10 Diary pages in a single game. Success is measured by the length of time it takes for this to happen. There is no defeating the Darkwalker, one way or another, you will die. Though in the end, no matter how far you run, the Darkwalker will devour you. Players can find Diary pages in each major Region near Green Campfires, piecing together some information about the invisible entity following them. Evade the Darkwalker which hunts you, while moving from Region to Region to stay ahead of the Toxic Fog which follows in the Darkwalker’s wake. The goal in this Challenge is to remain alive as long as possible. This article will provide a brief overview and explain the key features of this Challenge. The Escape the Darkwalker Challenge comes with the addition of new mechanics and gameplay which players may not be familiar with.